Update 11.

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Update 11.

Beitrag  Selice am Di 09 Aug 2011, 19:47

Metamagic feats can now be applied to specific spells. Players can select a spell on a toolbar, click the right mouse button, and set the metamagic feats that apply to that spell.
OMG Very Happy Very Happy Very Happy

Bei den verbesserten House P Items finde ich interessant:
Epic Phiarlan Mirror Cloak: The item has had its Spell Resistance benefit increased to 30, and now includes Spell Absorption (5 charges). The item also has Greater Light Resistance, and retains its Blurry benefit.
Das Spiel bekommt also ein weiteres Absorb-Item für Tod, Abbot etc. Hat wer Lust auf Epic Partycrashers?
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Re: Update 11.

Beitrag  Gianor am Di 09 Aug 2011, 22:09

Habe mir die Notes für U11 durchgelesen und bin zufrieden. Verstehe nicht ganz warum im "großen" Forum schon wieder so viel Unmut herscht. Wahrscheinlich kann man es vielen einfach nicht recht machen. Bin gespannt wie sich die Artis spielen werden. Und auf die neuen Raids! Auch interessant: Mark of Crafting gibt jetzt bis zu +10 zum Crafting. Damit wird es sicher viele Mensch-Fighter-Crafter Builds geben. Die Programmierer haben bewegliche Umgebung hinzugefügt, auf der man laufen/springen kann. Damit sind jetzt noch mehr Dungeons mit Geschicklichkeits-Parcours möglich. Ich fürchte mich etwas davor, aber toll für Spieler die so was lieben.

Die Entwickler scheinen das Feedback der Spieler ernst zu nehmen und versuchen den Wünschen nachzukommen. Alles in den Grenzen des (ökonomisch) Möglichen und Missverstädnisse bleiben nicht aus. Aber insgesamt finde ich man merkt, dass nicht nur eine Lizenz geschlachted wird. Bin vielleicht noch geschädigt von "Demon Stone", "Dark Alliance", "Tempel of Elemental Evil" (Das Original Greyhawk Abenteuer.. Verarsche des Jahrhunderts) oder "Pool of Radiance" (Bin auf der Tastatur eingeschlafen).
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Re: Update 11.

Beitrag  Raysha am Di 09 Aug 2011, 23:26

Ich hab mal auf Lamannia geguckt und zumindest von dem bisschen was ich gesehen hab Screenshots gemacht. Man kann jetzt einstellen, dass man die HP und SP der anderen sieht, kann wählen, ob man die HP/SP in Zahlen oder in Prozent oder beides angezeigt haben möchte und auch die eigene Lebensanzeige sieht jetzt anders aus.

Bild 1


Bild 2


Und zwei Bilder zum Charaktererstellungsbildschirm von den Artificern. Leider sind sie auf Lamannia noch nicht spielbar.

Bild 1


Bild 2

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Re: Update 11.

Beitrag  Sukubi am Mi 10 Aug 2011, 03:32

Danke für die Info und die schönen Bilder.
Die armen Neulinge ( oder verskillte von "Alten" )
was nur ..... Hitpoints ---- kick aus der Gruppe ^^
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Re: Update 11.

Beitrag  Selice am Mi 10 Aug 2011, 03:35

Oh oh... ich sehe Drama. Der 200HP-Rogue muss nun also damit rechnen, sofort nach Beitritt wieder aus der Shroud-Gruppe gekickt zu werden. MyDDO gabs natürlich bisher schon, aber jetzt springen dem Raidlead die 200HP eben direkt ins Auge.
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Re: Update 11.

Beitrag  Raysha am Mi 10 Aug 2011, 04:56

Jap, das wurde auch schon auf ddo.com groß kritisiert. Einerseits hat man so besonders als Heiler, aber auch als Raid/Quest Leader ne gute Übersicht über die anderen Charas, andererseits sieht man dann natürlich sofort, wer wirklich squishy ist und wer nicht.

Zu den Artificern:

Es gab erst einigen Unmut, dass Artificer nichts besonderes können würden, da sie nur eine schwächere Version von Castern seien. Da Vey eben nach Lamannia kopiert wurde, konnte ich mich im Aussengebiet umgucken. Dort laufen einige WF Artificer rum. Immerhin: Artificer scheinen Bladebarrier zaubern zu können! O__O

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Re: Update 11.

Beitrag  Mayb am Mi 10 Aug 2011, 08:17

Selice schrieb:
Epic Phiarlan Mirror Cloak: The item has had its Spell Resistance benefit increased to 30, and now includes Spell Absorption (5 charges). The item also has Greater Light Resistance, and retains its Blurry benefit.
Das Spiel bekommt also ein weiteres Absorb-Item für Tod, Abbot etc. Hat wer Lust auf Epic Partycrashers?

Greater Light Ressistence ? also LICHT schaden ? oder les ich das da grad iwie falsch
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Re: Update 11.

Beitrag  Raysha am Mi 10 Aug 2011, 11:19

Nein, du liest richtig! Ist ja ein tolles Teil für Pale Master! :)

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Xamarri Halfling 18 Cleric 2 Monk
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Re: Update 11.

Beitrag  Raysha am Mi 10 Aug 2011, 11:24

Hier die Release Notes -> http://www.abload.de/image.php?img=lamanniareleasenoteslaeka4.png

In nem Bild statt Text weil ich keine Lust habe das zu kopieren und das Format dabei einigermaßen wieder herzustellen

Denkt dran, dass das alles nicht Final ist!

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Name erstes Leben TR 1 TR 2
Raysha Halfling 18 Favored Soul 2 Monk Human 20 SorcererHuman 15 Sorcerer
Xamarri Halfling 18 Cleric 2 Monk
Veyaria Halfling 18 Cleric 2 Monk Human 20 Favored Soul
Valvyn Halfling 11 Barde 2 Fighter 2 Rogue
Felyne Elf 20 Wizard Drow Elf 17 Wizard
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Re: Update 11.

Beitrag  Mayb am Mi 10 Aug 2011, 17:57

OMG ! lasst uns den Carneval farmen :O

Epic Mask of Tragedy
Phiarlan Mirror Cloak

das sind nun 2 recht geile PM Items :O
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Re: Update 11.

Beitrag  Selice am Mi 10 Aug 2011, 19:26

Mayb schrieb:OMG ! lasst uns den Carneval farmen :O
Ich hab doch schon gefragt, wer mit ePartycrashers farmen will :) Den Umhang werd ich mir wohl bauen.

Ich bin immer noch etwas enttäuscht wegen der Mask of Tragedy. Einer der Verbesserungsvorschläge war da "Wisdom +7 & Sup. Pot 6". Damit wäre das ein schönes Items für Cle/FvS geworden und es hätte endlich mal ein zweites Wis+7 Item im Spiel gegeben. Der "Epic Helm of the Mroranon" ist leider nicht so spannend, was will ein Caster mit Intimidate 15...

Um wieder zu positiven Nachrichten zu kommen, das neue Metamagic System ist richtig gut geworden.


The on/off are hard overrides. If you have it set to "on", the metamagic is applied even if you have that metamagic off. Likewise, if you have it set to "off", the metamagic is not applied, even when it is on.

The same spell can be dragged to multiple hotbar slots to support different metamagic toggles.

That means you can have, for example, Quickened Reconstruct at all times, buff spells never Quickened, and still toggle Quicken on/off for general use.
Ich bin begeistert Very Happy
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Re: Update 11.

Beitrag  Ivalina am Do 11 Aug 2011, 02:56

All Epic Dungeons and Raids - Minimum Levels
Particularly brave, well equipped or foolish characters can now enter Epic dungeons upon attaining level 18, and Epic dungeons and raids now award XP. Characters under level 20 must 'flag' for Epics by turning in a single Epic Raid Token to Gustavine in the Twelve. Level 20 characters may enter Epics without flagging, as is presently the case. (As tokens are BtA, first-life characters that have level 20 alts are free to try this too, if their alt can procure an ERT).
Epic dungeons always award a set amount of XP, which, because of the lockout timers on Epics, does not decay with quest repetitions. XP awards are designed so that flawlessly executed speedruns (i.e. near-record times) of epics award around 2000 XP per minute. Whether level 18 characters are capable of such speed remains to be seen.
Finally, the epic items obtained from the easier packs have had their minimum levels adjusted down to 18. This includes everything from the Phiarlain Carnival, everything from the Red Fens except the Epic Gloves of the Claw, and everything from the Vault of Night except the Epic Sword of Shadow, the various Epic Red Dragon armors and the Epic Cloak of the Silver Concord.


OMG -----> Epic Quests sind dann enter bar auf lvl 18 !!!!!! + Epic Items auch schon auf lvl 18 verfügbar.


All Epic Dungeons and Raids - Player AC

If you have an AC under 65, you might want to avoid taking the aggro of more than two or three of these at a time, however if you have an AC in the 70s, feel free to aggro lots of them.
Epic rednameds have generally had their To-Hit reduced by around 10. However, Epic rednameds are also now immune to Ray of Enfeeblement.
Every Epic purple-named boss has had its To-Hit value reassessed individually.
As a general rule of thumb, 85 AC characters should see grazing hits from many Epic trash mobs, and from thoroughly debuffed rednameds, and somewhat frequent misses (but not grazing hits) from thoroughly debuffed purple nameds.
Finally, Epic Ward now provides only 70% resistance to stat damage (instead of the present 90%), allowing players to use Strength damage to bring down the higher To-Hit scores.


YEYYYYY AC Intim Tanks machen nun auch sin in epic quests !!! +70-85 AC notwendig um effektiv mitzumachen mit intim tanks.



Devil Battlefield - Now allows raid parties
The Devil Battlefield explorer area now admits raid groups (in addition to regular parties). Dungeon scaling is in effect - groups with 7-9 members will find Battlefield monsters deal 35% more damage, have 50% more hitpoints and have +3 to saves compared to the present; groups of 10-12 will find these foes deal 70% more damage, have 125% more hitpoints and +5 to saves. (The six Battlefield quests remain limited to six players, but full groups can explore the area and/or run to the Tower Cave).
In addition, chests in the explorer area now drop Small and Medium Shroud ingredients at a modest rate, and also have a (slim) chance to drop unbound minimum level 10 anti-Outsider melee weapons (as those that drop in Devil Assault Hard), providing a new way for more casual players to make themselves Shroud ready, and to do so either solo or in groups of whatever size they like, and in content that doesn't penalize you for having frequent interruptions to play sessions

Raidgruppe dort im Ausengebiet net schlecht ^^. War wenn du eine große runde gedreht hast eh schon teilweiße ziehmlich heavy.


Accursed Ascension - Abbot Fight
In Update 10.1 the Black Abbot had his HP drastically increased on all difficulties. On Normal difficulty, this has been reversed (leaving him back at 50000). On Hard, his HP have changed to 100000, his caster level to 26, and his saves and AC by 5 each. On Elite, his HP have increased to 150000, he has picked up the Empower Spell and Evasion feats, his caster level has increased to 29, his AC has increased to 55 (59 with Shield), and he has learned the spells Polar Ray, Eladar's Electric Surge, Incendiary Cloud and Mass Burning Blood. It's not just puzzle solvers that need to bring their A-game to this raid now...


okay................ was soll ich dazu noch sagen.................


The Shroud:
Several changes here. All of them are designed so that players with so much gear that Normal Shroud is no longer entertaining or challenging are no longer encouraged to keep running it over and over on that setting. Instead, it's intended that players that still want equipment from the Shroud graduate up in difficulty and run it on the highest difficulty setting their group can handle.

The Shroud - Maze encounter
These changes see this encounter as an execution challenge - and make the complexity of the execution scale with difficulty rather than just the boss's stats.
In Part 2 of the Shroud, the ghosts of slain Lieutenants move 25% slower on Normal difficulty. Hard and Elite speeds are unchanged.
On the Elite difficulty setting only, five Lieutenants spawn instead of four. Each one is still unkillable when in close proximity to three others, or in proximity to the Troll and any one other.

The Shroud - Arraetrikos encounters
Heroes, beware! Arraetrikos' spells now scale up in damage (no longer just in save DC) when running the Shroud on Hard and Elite. It appears that he's discovered a Phoenix Regalia, and on Elite understands how to use the clicky on it. Hardy and elite adventurers report that Harry has also remembered how to cast Greater Dispelling, and on Elite only, Mass Burning Blood (see above). Now if only there was a reason to run it on these difficulties...

The Shroud - Loot rewards
On Normal difficulty, the Shroud now has eight chests, instead of the present twelve. The four chests in parts 1-3 that do not drop ingredients no longer appear below Hard. (Average ingredients per run are unchanged, and parts 4 and 5 still award two chests each).
Arraetrikos' chests in part 5 will now be better stocked on Hard and Elite difficulty, with increased chances to drop Large Devil Scales and slightly increased chances to drop Large Twisted Shrapnel and Large Sulfurous Stones. On Hard and Elite difficulties, +3 tomes can be found (with a low drop rate) in these chests; on Elite difficulty only, Essences of Cleansing can be (very) rarely found.


Farmt jetzt noch shroud was geht denn danach wirds schwer an large ingrids und lower zu kommen ................!!!!!!!!!!
Aber nett das es +3 tomes in der endchest und essencen geben kann.



The Vault of Night - Min level 14 Red Scale armor
A new armorsmith has set up business in Gianthold, and is particularly experienced in the crafting of red dragonscale armor. She isn't skilled enough to work Flawless Red Dragon Scales, but perhaps if you ask Velah politely (on difficulties below Epic), you might find some lesser quality red scales for her to work with.
Red Dragonscale Armor (of all types) offers 30 Fire resist, adds Lesser Flaming (1d4 fire damage) to melee attacks, Greater Combusion 7, Greater Fire Lore, Lesser Fire Guard, and a +5 enhancement bonus to AC with standard base AC for the armor type. Robes instead offer a +6 armor bonus to AC.
Scale drop rates are 15% (normal), 25% (hard) and 35% (elite), and red scales are unbound. They may also be available from other sources in future...
In addition, rumors have been spreading of two 'premade' (i.e. no scroll/shard/seal) Epic items that have been seen in the Epic chest of Epic VON5 - an adamantine maul designed to devastate constructs (Anarchic and Epic Construct Bane), and a ring that has both fire absorb 33% (as the Firestorm Greaves) and Unarmed Flaming Burst.

Plane of Night - Safe Spot Removal
House Kundarak has made slight adjustments to the geometry of 'bases' to ensure that the djinni that guard them in a crisis no longer allow people to hide in safe spots. Whilst below Elite difficulty Velah just incinerates those Djinni before adventurers ever see them, on Epic she remains capable of compelling them to fight for her.


Plane of Night - 'Bases' encounter on Elite
On Elite difficulty, the 'bases' encounter has had an execution challenge added that mimics the Epic version - Djinni have been added, shielding the pillars. However, the Djinni have much lower stats than their Epic counterparts (of course), and take twice as long to respawn as their Epic counterparts if slain. The Elite Djinni are about as tough as the Djinni and Efreet minibosses found in Hard difficulty Chamber of Raiyum.


outch........ keinerlei safespots mehr und die djins sind nun auch da. Dafür nen shrine an der Anfangsplatform. Aber dafür kleine rote drachenschuppen YEYYYY ^^

und noch mehr outch:

Each Claw of Velah also provides the dragon with a stacking buff, increasing her melee swing speed, fortification and HP regeneration by 20%, providing her with 20% absorb to all elements, and increasing her Strength by 12 (adding 6 to her To-Hit and 6-9 to each melee attack) and her AC by 5.

Omg jetzt muss man die claws wirklich killen sonst wird velah ekelhaft.

( Kundarak Adamantine Plating', which reduces all incoming damage by 33% per stack and makes them immune to negative levels. The only way to remove this buff is to expose them to Velah's breath, which will burn away one stack of Kundarak Adamantine Plating each time it hits them. Their hitpoints on Epic have been changed to 6500 (2000 on Elite). Velah's breath deals damage to them as well as burning away their defensive buffs.
One Claw of Velah spawns 60 seconds into the fight, and one more each 30 seconds after that. (This is the same on the new Elite, I'm not sure whether Elite VON6 has Claws or not at present). )

und die sind heavy noch dazu aber werden auch vom feuer athem getroffen (wenigstens etwas)

Prey on the Hunter - Dragons Fight Changes
To make the optional Dragon fight both more challenging and less dull, Aussircaex now only heals to 50% instead of 100% after Kalijarne is slain (effectively halving her hitpoints in the optional fight). However, her melee attacks now deal significantly more damage to players, and she has learned some devastating spells that she will use if (and only if) she is unable to make melee attacks against her foes (due to kiting or perching by players). Aussiroth also has less HP and more DPS to keep the battle intense and short rather than long and dull.
In addition, on Hard and Elite, more of the extra chests can drop White Dragon Scales (Normal remains one chest with a 20% chance, Hard has two chests at 20% each, and Elite three chests, all 20%).

nun eine schöne quest für white dragonscales zu farmen ^^


TOD change

On all difficulties, Orthons are no longer limited to six active at a time. However, on Normal, only one Orthon comes through each portal at a time. On Hard, two continue to appear from each portal (as is presently the case on live servers on all difficulties), and on Elite, the Orthons come in waves of three. (Regardless of difficulty, two Orthons still spawn with Suulomades when Horoth hits 75%).
On all difficulties, portal HP has been halved to 6000, and a portal that has been destroyed will not respawn for 90 seconds.
Players are free to destroy or ignore the portals as they see fit, however, the option of just ignoring all of the portals and also ignoring or kiting the orthons might end in disaster now.


unendlich Orthons .................


Zawabi's Revenge - Breaking the 'Ball' method
Lailat's treasure chest (not the Epic Chest) is somewhat better stocked on Epic difficulty.
Lailat has also been practicing her spellcasting - in the ADQ2 raid, she's learned to cast a new spell, Detonate (see above). Although this shouldn't pose too much of a problem on lower difficulties, given Epic Lailat's high caster level (44) and Maximize Spell feat, this spell is likely to cause absolute pandemonium (and many a wipe) for groups that try to use the 'ball' method to trivialize the encounter.


okay keine wall mehr........ könnte auf epic interessant werden ......ouch


So aber nu happy ending.


Neue spells:

Warforged, rejoice: Wizards and Sorcerers can now cast Mass Reconstruct as a level 9 spell, and Reactivate Construct (a construct-only Raise Dead) as a level 6 spell.


Nun gibt es jetzt mehr only warforged groups ? ^^

Lesser Death Ward (available to players and monsters)
Clr/FvS 2
Duration: 1 minute per level
Target: 1 friendly target
SP cost: 10
Cooldown: Nonstandard - 1 second

Cool Very Happy

Das neue occult slayer Prestige ist auch geil. !!!!!



P.S ich habe mir mal die mühe gemacht die Highlights bissl rauszunehmen was nicht schon gepostet war da Raysha nicht umformatiert wollte Very Happy
(quelle der link zum nachlesen: http://forums.ddo.com/showthread.php?t=324073 )

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Re: Update 11.

Beitrag  Selice am Do 11 Aug 2011, 03:28

Dir ist klar, dass es sich hier nur die Wünsche des Forenmitgliedes "sirogg" handelt ("My wishlist for the Update 11 release notes.") und nicht um Releasenotes?
Ob und wann etwas davon kommt, ist vollkommen unklar.

Einige seiner Vorschläge bezüglich der Verbesserung der epischen Gegenstände aus House P wurden jedoch (teilweise) umgesetzt.
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Re: Update 11.

Beitrag  Ivalina am Do 11 Aug 2011, 03:43

ist mir klar aber sollte was von dem kommen was da geschrieben ist ..... na dann heidewizka.
und nachdem eh was davon übernommen wurde wieso net auch noch mehr ...........

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Premium bekommt auch elite Opener

Beitrag  Gianor am Do 25 Aug 2011, 19:39

http://forums.ddo.com/showthread.php?t=206066
NEW: Characters who True Reincarnate will now be able to immediately open quests on Hard difficulty, regardless of a player's account type. Characters who are on their second True Reincarnation will be able to open quests on Elite difficulty.

cheers JAAAAHHHH, YESSSS, Super, grandios, das klingt doch gut. Hätte nie erwartet das sie diese heilige Kuh des VIP schlachten. Aber danke. cheers
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Re: Update 11.

Beitrag  Mayb am Fr 26 Aug 2011, 01:18

das is PERFEKT ! Very Happy
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Re: Update 11.

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